Rather Good Games

Frequently Asked Questions

What is Anticthon about?

To summarize Rather Good Games will define a new genre of gaming and break barriers previously thought unbreakable. This is not a clone of whatever you played 10-20 years ago. This is all brand-new stuff.
We will achieve a super-immersive player experience that slows down the action at times and makes the player feel part of the world. Other games play lip-service to this concept, but we will make it a reality.

The story of Anticthon itself pokes fun at standard game mechanics. Your avatar can be whoever you want it to be in game, however the 4th wall is always broken as YOU are playing as YOU but through your avatar.

You are visiting the planet Anticthon set in the time TODAY at whatever time of day you are playing. If you were to visit your home in game, the time of day, weather, season etc. will be the same as what you see out your window. (As accurate as the local weather forecast and map data of course.) Anticthon may not be exactly as you see here on Earth, but close!

This is not Pokémon-Go. You are not bound to the place in the world you are standing. Teleporters throughout the world will allow you travel to just about anywhere the map data exists for.

You may notice your next-door neighbor is now a giant Ogre who will kill you if you step on his lawn. Or perhaps a family of fairies tending mushrooms in their front yard. Who knows!

Is run-time map generation too slow for multiplayer game?

As a proof of concept, this is currently almost playable. This would be challenging to do as a Mobile game but for PC game this absolutely can be done! As development is in the early stages, many optimizations have not yet been realized.

How did you do this!? (regarding OpenAI GPT-3 integration)

Where to even begin answering this…

OK, there is a lot going on with a lot of pieces to the puzzle including many thousands of lines of code. No, we will not divulge our secrets. However, here are some of the major pieces:

  • Unity game engine. (Download for free and try it out.)
  • Speech to text converter for the player (there are various providers, but we are currently using Google)
  • OpenAI using the GPT-3 engine. (Sign up for their beta program and wait. I hear the waiting list is much shorter nowadays.)
  • Text to speech online converter for the NPCs to reply.  Again there are a few options but we are demonstrating using Google TTS. They provide various voice options you can access.

What GPT-3 AI model are you using?

“Davinci” usually but we have used other models with good success. The final implementation has not been decided on and of course the GPT-3 AI engine is still in beta so this may change.

Isn't GPT-3 too expensive to use in a game like this?

It can be, especially for the higher performing models sending / receiving a lot of data often. Optimization is the key and also decrease price as the technology matures. There is quite a bit of competition heating up in the AI space right now.  You can expect to see the price to drop and the quality to improve very quickly.